Heroic Kormrok – guide for raiders

I’m gonna assume you know the basics of raiding, and this is just to help you get a jump start on the Hellfire Citadel raid.

There are 3 types of possible phases for this fight. The green phase, orange phase, and purple phase. These phases start when Kormrok jumps into one of the pools around the room of those colors. You get to choose which one Kormrok jumps into when, by making sure he’s closest to whichever pool you want when he does his leap mechanic. Once he’s jumped into one pool though, he won’t go back and if you keep him there he’ll just jump to the next closest pool.

Throughout all the phases he does 4 main mechanics. The first is pound, where you do everyone does splash damage in a 3 or 4 yard range, so just spread a tiny bit and you’re fine. The second is waves of puddles that start from the purple pool and go across the room. They hurt if you let them hit you, so avoid getting hit or if you must get hit at least run through it quickly. The third is a set of runes that go in a circle around the room. If you ignore them they’ll explode after awhile doing raid-wide damage. The only way to get rid of them is to run over them and soak damage yourself. It’s not a huge amount, but popping a defensive can be helpful. The fourth is grasping hands, where everyone gets put into these hands and can’t move, so you just kill them all.

In the purple phase, the waves get empowered. Now they come from all three pools so if you’re in the middle you can get caught with waves coming at you every which way. It’s pretty easy to avoid if you don’t stand in the middle, and if you do get hit just pop defensives. Also, the tanks get punted across the room every once in awhile, and I think take less damage if they’re punted far. So just make sure the tanks have their backs to a wall so they don’t get punted into a pool and die.

In the orange phase, the runes get empowered. Now when you run over them they’ll respawn 10 yards or so in front of you. It’s like you pushed them, and took damage while doing that. The only way to deal with this is to push one rune onto another, which makes them not respawn. Also, the tanks sometimes get rooted for awhile and explode in a 30 yard or so range after awhile. Just watch your range meters and move away when it happens.

In the green phase, the hands get empowered. They become dragging hands, which is the same thing but they drag you to the pools, and if you stand in pools of lava you die. So just have to kill them faster. Also, now the tanks sometimes get put in a crushing hand, where they can’t do anything, so you have to kill that quickly to break them out.

So kill hands when they appear, avoid pretty waves of bad, run over runes so they don’t explode by themselves, and keep your range meters clear when pound or the orange tank explody thing happens.

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